Sunday, February 14, 2010


Objek pembelajaran merupakan sumber, biasanya dalam bentuk digital atau web-based, yang digunakan untuk menyokong pembelajaran.
Objek pembelajaran mestilah ringkas, boleh diguna semula dan bersifat kendiri.
IEEE mendefinisikan objek pembelajaran sebagai entiti, digital atau bukan digital, yang boleh digunakan untuk pembelajaran, pendidikan atau kejurulatihan.

Chiappe (2007)  mendefinisikan objek pembelajaran sebagai entiti digital yang bersifat kendiri dan boleh diguna semula, mempunyai fungsi pembelajaran yang jelas, mempunyai tiga komponen; kandungan, aktiviti pembelajaran dan konteks elemen. Objek pembelajaran mesti mempunyai struktur maklumat luaran untuk membantu pengenalan (identifikasi), penyimpanan dan pencarian, iaitu metadata.

RLO-CETL, a British inter-university Learning Objects Center, defines "reusable learning objects" as "web-based interactive chunks of e-learning designed to explain a stand-alone learning objective".

Daniel Rehak and Robin Mason (2003) define it as "a digitized entity which can be used, reused or referenced during technology supported learning".
J. Beck (2009) suggests that learning objects have the following key characteristics:
• Learning objects are a new way of thinking about learning content. Traditionally, content comes in a several hour chunk. Learning objects are much smaller units of learning, typically ranging from 2 minutes to 15 minutes.
• Are self-contained – each learning object can be taken independently
• Are reusable – a single learning object may be used in multiple contexts for multiple purposes
Can be aggregated – learning objects can be grouped into larger collections of content, including traditional course structures
• Are tagged with metadata – every learning object has descriptive information allowing it to be easily found by a search

Contoh Objek Pembelajaran

1. Chiappe, Andres.; Segovia, Yasbley; Rincon, Yadira (2007), "Toward an instructional design model based on learning objects", in Boston, Springer (html), Educational Technology Research and Development, Boston: Springer, pp. 671–681
2. Rehak, Daniel R.; Mason, Robin (2003), "Engaging with the Learning Object Economy", in Littlejohn, Allison, Reusing Online Resources: A Sustainable Approach to E-Learning", London: Kogan Page, pp. 22–30, ISBN 9780749439491.
3. Beck, Robert J. (2009), "What Are Learning Objects?", Learning Objects, Center for International Education, University of Wisconsin-Milwaukee

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